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HDMI Part 2 - "I Want My Version X.Z" | |
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By Rodolfo La Maestra Senior Technical Director Posted on July 28, 2006 Category: Technology |
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Over the past few years, I have maintained technical discussions and exchanged ideas with Silicon Image and the related organizations on a regular basis since DVI was implemented, but more specially during the life of HDMI, as versions evolved, and as the industry adopted the digital connectivity standard for uncompressed HD video (and multichannel audio).
The following presentation from Silicon Image highlights the efforts of this company to meet the increasing demand for digital connectivity solutions from a world that is moving to an "everything digital" model:
http://www.siliconimage.com/presentations/hdmi/index.html
I anticipate that some of our readers would be interested in my notes and analysis from those exchanges. The material is complex and is long; as I mentioned in Part 1, I am covering the subject in 10 parts. The material is the product of many exchanges between Paul Wolf (Chief of Engineering HDMI Licensing, LLC), Joseph Lee (Director of Marketing for Simplay Labs, LLC), Leslie Chard (President, HDMI Licensing LLC), and me; it was intended to cover all the angles, and was summarized here to single statements to facilitate reading. In other words, is a teamwork brainstorming of a variety of technical issues, an exclusive of HDTV Magazine. Enjoy the ride.
HDMI 1.0 can carry up to 8 bits/component in RGB 4:4:4 and YCbCr 4:4:4 but can actually carry up to 12-bits/component in YCbCr 4:2:2 so even in 1.0, there was some support for greater color depth, but at the expense of horizontal chroma bandwidth/resolution.
Versions 1.0, 1.1, 1.2 are all identical with respect to video. Regarding the use of the term 8 bit per sub-pixel (24 for the 3 sub-pixels, on a pack of 30, where 6 are control, etc), Silicon Image prefers to use the term "components" rather than sub-pixels since that is a physical spot on a panel and in some cases (and I quote) "we're referring to YCbCr which has no direct physical representation."
One can think of the 30-bits on the HDMI link when considering the TMDS encoding step but it's best just to think in terms of 8-bits per clock per channel, for a total of 24 bits.
In other words, versions 1.0, 1.1, 1.2 all support 24-bit pixels. For RGB and YCbCr 4:4:4 this means 8-bits per component, but for YCbCr 4:2:2 this means up to 12-bits per component.
Additionally, HDMI facilitates automatic configuration where a sink device can tell the source it's preferred audio/video formats - eliminating the need for consumers to manually configure. More detail on this subject is mentioned in Part 5 - Audio in HDMI Versions.
So, why would we need 1.3 coming along? Why would we need more bandwidth, more bits per pixel, etc.?
PS3, game machines in general, PCs, and other source devices that actually create the content on the fly (rather than playing it back from a pre-recorded stream) can all take advantage of the expanded color depth of HDMI 1.3. In addition, several of the newer digital media standards are looking to support deeper colors in the future.
Version 1.3 adds the capability of 30-bit, 36-bit, and 48-bit pixels, which in 4:4:4 (the primarily target) means 10-bit, 12-bit, and 16-bit per component.
These and many more features, make HDMI 1.3 with a foundation to support the future of CE, not seen on earlier versions. The next article explores that subject.
Stay tuned for Part 3 "Version 1.3, Digital Connectivity at its Best"
Posted by Rodolfo La Maestra, July 28, 2006 10:57 AM